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WWE 2K22 Developers Comment On Making The Game 'Pick Up And Play'

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Alongside several new features, including the return of GM Mode and MyFACTION, WWE 2K22 will be accompanied with a new control scheme that intends to make the new title 'easy to pick up and play.' 

Speaking about the new title's accessibility with Operation Sports, WWE 2K22 Art Producer Christina Diem Pham said: "The game is so much fun and accessible. The goal of WWE 2K22 is to one, make it so that newer players such as myself and those who are interested in playing wrestling games can pick it up and play it. We absolutely hit that goal for sure. However, for much more seasoned players, you can dive deeper into the strategy of it as well. So someone who picks it up for the first time can button mash if they want to, and then someone who has been around for a while longer can definitely learn the specific move sets of superstars."

Creative Director Lynell Jinks added: "We are standing on the shoulders of giants. We are looking at what people have done in all fighting games. The games have evolved so much over the last 25 years. To me it's all about 'Do I understand the controls enough to get the result I'm looking for, but also have that depth and competitiveness.' I think we hit that. 

"I know it's our tagline, but it hits different, it straight up hits different. This is completely different. The pace is different, the controls are different. The fact that you have to learn what combos do and they are different for every superstar. That is the kind of depth we have introduced into this game. It's the foundation we are going to build on for years to come."

WWE 2K22 is set to be released on March 11 on current and past generation consoles. 

H/T to John Clark of WrestleZone

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Aidan Gibbons

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